Jun 24 2007, 02:46 PM
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#1
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![]() C&C Brotherhood Leader ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 753 Joined: 3-June 07 From: RoA headquaters at a unknown location Member No.: 395 |
The other one fucked up when i edited it so ill repost it now, you also have to re-vote soz. :\
Have you wanted to have some influence on Rise of Apocalypse:the dawn of Nod ?.. well Now YOU can vote ! and decide future design on the Nod Light Tank. The vote is regarding the Nod Light tank. The m2 bradley has a rocket launcher add on, that is used on some oaccations. In Tiberian Dawn, it did not use this rocket launcher. What we ask is the following: Should the model have the rocket launcher ? (this is only for design, and it wont be able to fire actual rockets) A example of both is below. An example of how the light tank could look WITH the rocket launcher (ill probably make a more detailed rocket launcher if you vote it in) ![]() An example of how the light tank looks without the rocket launcher ![]() For more "visual reference" cncnz 10 year anneversary gallery http://www.cncnz.com/games/cnc/gallery/ And some ingame screenshots ![]() ![]() ![]() ![]()
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Jun 24 2007, 03:00 PM
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#2
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![]() C&C Brotherhood Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 453 Joined: 7-June 07 From: Germany Member No.: 405 |
Render and Cutscene references:
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Jun 24 2007, 03:18 PM
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#3
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![]() C&C Brotherhood VIP ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 174 Joined: 8-June 07 From: holland Member No.: 408 |
Sorry soldier but i voted NO
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Jun 24 2007, 04:07 PM
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#4
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![]() C&C Brotherhood Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 453 Joined: 7-June 07 From: Germany Member No.: 405 |
I didn't expected anything diffrent from you...
This post has been edited by NodSoldierBmLlK: Jun 24 2007, 04:16 PM -------------------- |
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Jun 25 2007, 02:54 AM
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#5
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![]() C&C Brotherhood Mapper ![]() ![]() Group: C&C BH Staff Posts: 37 Joined: 7-June 07 Member No.: 404 |
it should fire FISH STICKS!
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Jun 25 2007, 05:53 AM
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#6
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![]() C&C Brotherhood Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 453 Joined: 7-June 07 From: Germany Member No.: 405 |
The Launcher wan't fire anything.. it's just Eye Candy.
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Jun 25 2007, 07:13 AM
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#7
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![]() C&C Brotherhood Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 453 Joined: 7-June 07 From: Germany Member No.: 405 |
Seems like I've to face the fact that the most people mind more about fuzzy ingame models then about clear renders and videos....
To bad! I really like the way the Bradley M2A2 looks like... this also includeds it Rocket Launcher; but I can live with the poll.... -------------------- |
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Jun 25 2007, 09:34 AM
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#8
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![]() C&C Brotherhood VIP ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 174 Joined: 8-June 07 From: holland Member No.: 408 |
sorry m8
we like the tank they way it is now and its from ingame.... I think you cant mix renders and videos and cutscene's with ingame stuff for some its then to much to handel but maybe staude can make 2 tanks... that some maps have 1 with rocket pod an a ather maps with out the pob Maybe that is a way to make every one happy will be more work for the mod team do -------------------- ![]() |
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Jun 26 2007, 10:37 AM
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#9
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![]() C&C Brotherhood Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 453 Joined: 7-June 07 From: Germany Member No.: 405 |
I'm not the only one who asked for the Launcher..
My first question is why isn't that the Bradley? I say make it a Bradley and have the rocket module modeled on but not in its firing position (so it's tucked into the side of the turret) It fits with all the art; in game and in the renders. -------------------- |
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Jun 26 2007, 10:40 AM
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#10
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![]() C&C Brotherhood VIP ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 174 Joined: 8-June 07 From: holland Member No.: 408 |
like i sayt in the post above you:
QUOTE but maybe staude can make 2 tanks... that some maps have 1 with rocket pod an a ather maps with out the pob
Maybe that is a way to make every one happy will be more work for the mod team do -------------------- ![]() |
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Jun 26 2007, 10:53 AM
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#11
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![]() C&C Brotherhood Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: C&C BH Staff Posts: 453 Joined: 7-June 07 From: Germany Member No.: 405 |
What's the sence of two diffrent models with the same function???
If it would be two diffrent skins.. okay... but two diffrent models of the same unit, which has a quit clear design at the renders and was modified by Staude just because he don't like the look of the Bradley, is very useless. Actually I don't really get why we poll about something that must be clear. All true Fans of TD know that the Nod Light Tank is the Bradley M2A2... That included the Rovket Launcher. For sure it's just Eye Candy, but if we cut it off we have also to cut the Minigun from the Orca or the Rocket Pods from the Apache. But that isn't a "Let's-do-want-we-want"-Mod! It's about TD... that means we have to stay true to TD. The Functions of the Units must be like they were ingame, but the design should be based on the renders. They are clear and show us the true design of the units while the ingame models are just fuzzy and unclear. To base our vehicles designs on the ingame units instead of the cutscenes and renders is quit urgly & stupid. Just what I think... -------------------- |
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