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> RA_Soviet_Invasion_Coop Discussion Topic
zunnie
Posted On: Jul 6 2009, 05:10 AM


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Download Soviet Invasion Coop

http://www.youtube.com/watch?v=6daG1yfZnvA




http://www.game-maps.net/staff/zunnie/apb/...20-%20FINISHED/
There are a few files in here worth watching smile.gif The terrain was created by dtrngd, scripting and level setup by me L:)

208.43.29.154:7777 is the server the map is hosted on atm as a test if you want to have a look at it.

On this map, believe it or not, there will be a MCV that will - if i can do it lol - deploy a 'dummy' constuction yard which will
allow for further base expansion.

Turrets and Pillboxes can be purchased at the start of game for 5000 and 7500. Prices may be reduced. Comment plz.

When all base defenses have been put in place, the mcv will deploy the conyard and you win the game.

There is however heave soviet resistance and they will do anything to stop your mcv from deploying >:)

If you lose the mcv i have a army of mammoths waiting patiently to finish off the allied base >:)

If you want to test it on LAN 1 player game you will need to download my scripts.dll http://apb.game-maps.net/index.php?act=view&id=1293
Put in APB main folder overwriting the existing one. It is safe to do this, wont break anything and you will still be able to join MP's APB server.


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akhero47
Posted On: Jul 6 2009, 05:14 AM


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QUOTE (zunnie @ Jul 5 2009, 11:10 PM) *
http://www.game-maps.net/staff/zunnie/apb/..._Invasion_Coop/
There are a few files in here worth watching smile.gif

On this map, believe it or not, there will be a MCV that will - if i can do it lol - deploy a 'dummy' constuction yard which will
allow for further base expansion.

Turrets and Pillboxes can be purchased at the start of game for 5000 and 7500. Prices may be reduced. Comment plz.

When all base defenses have been put in place, the mcv will deploy the conyard and you win the game.

There is however heave soviet resistance and they will do anything to stop your mcv from deploying >:)


Once again, awesome work man. I would make the cost of the defences less though, maybe like 3000 for pillboxes and 5000 for turrets. Keep up the epicness!


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MetalSnow
Posted On: Jul 6 2009, 05:21 AM


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I like it but you might want to put two Silos instead of 1, 1 silo just doesnt give enough money.


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zunnie
Posted On: Jul 6 2009, 05:29 AM


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Silo gonna be replaced with a Ore Refinery


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MetalSnow
Posted On: Jul 6 2009, 11:16 AM


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Ok that will help alot, But Akhero is also right, might want to lower the price down ont he Turret and Pillbox, sense these are going to have to be your primary Defence


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zunnie
Posted On: Jul 7 2009, 09:04 AM


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http://www.game-maps.net/staff/zunnie/apb/...op/overhead.png

An overhead view of the mission smile.gif

Once the MCV is killed the mammoth tanks will have Iron Curtain enabled on them so there is no stopping them from wiping out your little base smile.gif


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MetalSnow
Posted On: Jul 7 2009, 11:20 AM


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When we were playing earlier i was actually able to damage the Mammys, but this is getting fixed?


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NX01class
Posted On: Jul 7 2009, 02:10 PM


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I downloaded the map and played in LAN and nothing worked. The gun terminals, soviet units, nothing. Only a single Hev spawned at all times and nothing else. Plus, I killed the MCV and nothing happened. Not sure where to download the most recent version if you zunnie/apb one isn't it.


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zunnie
Posted On: Jul 7 2009, 02:14 PM


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It requires my custom scripts.dll download here: http://apb.game-maps.net/index.php?act=view&id=1293
Place in apb folder overwriting existing.


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sadukar09
Posted On: Jul 7 2009, 09:00 PM


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Custom scripts better not screw up main game. :x


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QUOTE
[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS

QUOTE
<~APBBR> Sadukar09 (Mechanic/Beretta Handgun) killed evanb90 (Shock Trooper/Shock Rifle)

QUOTE
<~APBBR> Host: (v1410nl@MODIRC): Sadukar is awesome yes.

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sadukar09
Posted On: Jul 7 2009, 09:32 PM


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You can build base defences over infantry. Quite cool with the pillbox, put a medic+RS in there and you got an anti everything defence. And the base gets attacked really early, with 0 starting money, you have no way to repair the MCV, and most likely will be destroyed.

When the MCV dies, the Mammoths only try to destroy the barracks, they ignore the refinery.

Oh, and the buy terminal thing continue to take your money even if you donated enough. Maybe make it disappear the instant enough money is added?

The cost for defences is wayyyyy to high. No way you can get something like 50k in 10 minutes.


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QUOTE
[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS

QUOTE
<~APBBR> Sadukar09 (Mechanic/Beretta Handgun) killed evanb90 (Shock Trooper/Shock Rifle)

QUOTE
<~APBBR> Host: (v1410nl@MODIRC): Sadukar is awesome yes.

Click here for Red Alert: A Path Beyond comics.
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