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> YR MOD: Yuris Revenge Squared 1.0 Beta 3, A Mod For Yuri's Revenge that focuses on balance and gameplay
Nod00
Posted On: Nov 3 2009, 08:47 PM


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Joined: 22-January 07
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QUOTE
Yuri's Revenge: Squared (or YR˛) is a modification to Yuri's Revenge, the official mission disk expansion for Red alert 2 created by the now-dissolved Westwood Studios. This is a standard add-on to the game which keeps the primary aspects of it intact while adding others, seeking to make it overall more enjoyable to play. It is designed in the image of what I wanted the game to be like originally, whether that means modifying existing units, expanding the opportunities of the Red alert 2 engine, or adding in new tools of war for you to play with.

I began work on YR˛ originally in the shadow of my other mod for Red alert 2 and Yuri's Revenge: MooMan's Rules. As the final main version 3.0 was released full development began on this one (although I did not necessarily announce to the public that I was working on it at this time.) While reading this, YR˛ may seem to be a clone of MooMan's Rules, but I assure you these two mods were created with different goals in mind. While I admit at the beginning MooMan's Rules started up with the same goals as YR˛, but personally I believe development went too far, I got carried away with the rush and hype of a public mod, as it was the first time I created a mod with a public release in mind. Past mods I have designed were never due to be released to the public, so I was able to take my time and relax, not rushing as there was only me to please with the end result.

As a result I got rather disappointed with how MooMan's Rules had developed up to V3.0, although many features of the mod I really am proud of myself for doing, the shear number of additions is too much for a standard mod designed to improve gameplay. In that sense I have designated MooMan's Rules as a mod you should play if you want to have as many new units and structures added into the game as possible without overdoing it. This is the main reason I have started work on YR˛, now that I am expecting what will happen with a public mod, I do not intend to get as carried away as before, so it will stay completely within the goals I have set for the mod since Day 1 of its construction, however long it may take for public release. It focuses more on enhancing the existing features rather than adding new ones in, like MooMan's Rules did.

Of course YR˛ will NOT be short of new things and ideas, however they will not just come in the way of new units/structures.

The creation goals of YR˛ from the beginning are:

To make sure the general feel of the game still exists: Gameplay modifications should never take away the general feel of Red alert 2 that has made it such a popular game. The mod should play as though it is a professional add-on to it.

To balance the game while making every units and structure available attractive to construct: Every person has different views on how to balance the game; this mod is the embodiment of my own views. I have made every effort to make the sides balanced yet radically different from each other. Every unit and structure was put into the game for a specific reason on he battlefield, and players should want to use them all each for their own purpose.

To greatly enhance the gameplay opportunities of the Red alert 2 engine: There are many additions can be made to existing gameplay options to make the game much more exciting to play, expanding existing options to allow for more gaming possibilities is one of the most enjoyable things players want to see.

To add in unique and original things to enhance the gameplay experience: Every unit and structure in the game was added for a specific purpose and each have their own strengths and weaknesses. New units and structures cannot simply be clones of an existing units, forfilling a role that may make the original units obsolete; Any new units and structures that YR˛ may add in are done so with the same purpose in mind, that each unit completely suits the side they are added to forfills a unique role on the battlefield that was originally non-existent or not fully used for that side.





Note: This is a mod for Redalert 2: Yuri's Revenge
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